Super Mario Run is a side-scrolling auto-running video game developed and published by Nintendo for iOS and Android devices. It was released on iOS on December 15, 2016, and will be released for Android in 2017. The game represents one of the few instances where a Mario game has been developed for non-Nintendo hardware, and was part of Nintendo’s efforts to enter the mobile gaming market with its franchises. It received generally positive reviews by critics, with common criticism going towards its comparatively high price in the mobile market, as well as its required connectivity to the internet. Despite that, it became the fastest-growing app in iOS history, having been downloaded more than 50 million times during its first week of release.
In an interview with Japanese newspaper Kyoto Shimbun, Nintendo President Tatsumi Kimishima reconfirmed Super Mario Run for Android will be available next year. He also stated that Nintendo plans to release two to three smartphone games a year from 2017.
However in another interview with Japanese daily Sankei, Kimishima claimed that the company could release “more than three smartphone games” per year according a translation via games industry consultant Serkan Toto. The monetisation models and target audiences will determine what eventually would hit app stores. Furthermore, the objective for Nintendo is to turn smartphone games into another revenue source — along with its console hardware and games.
Kimishima’s statements are in line with what Nintendo had publicly disclosed in the past. In 2015, it divulged plans to publish five mobile games by 2017. With Miitomo and Super Mario Run already out and Animal Crossing and Fire Emblem games along the way, it will be interesting to see what the fifth game could be.
Prior to this, Nintendo announced that Super Mario Run has hit 40 million downloads in four days. This was after several third-parties weighed in on the potential of the game and the company releasing a new feature in Friendly Run.
Making Super Mario Run online-only. It’s a game that’s designed to be played on-the-go, in bite-sized snippets. The kind of game you might play on an airplane or the subway. Making it online only is completely absurd regardless of the justifications, and an unfortunate side-effect of its premium price-tag.
In any case, what do you think of Super Mario Run as a game? Is it worth 10 bucks? Is it a good sign for future Nintendo mobile titles or cause for concern? Shout out in the comments.