Sony’s Aim Controller was originally supposed to launch around the holidays alongside Farpoint, a showcase FPS title. Well, now it’s March and there’s still no Aim Controller or Farpoint on shelves. At GDC this week, Impulse Gear, the developer of Farpoint, confirmed to Road to VR that the game and controller will launch as a bundle on May 16th. Right now you can preorder the bundle at GameStop, which shows an end of June release date, but hopefully Impulse Gear has better info. The controller itself is slick, minimal, and an ideal configuration for converting a standard dual-stick shooter into a VR game, with an analog stick for movement and a built-in colour ball for 1:1 aiming. Unfortunately, unlike the HTC Vive or a three-sensor Oculus Rift setup, there’s no way right now for PlayStation VR to track a controller when you’re turned away from the camera and are blocking that bright colourful tracking ball with your body, and Farpoint is designed with that limitation in mind. The game feels a bit like a compromise between a truly free-roaming FPS and a locked-in rail shooter.
The Aim Controller also misses out on some the best possible shooting experiences in VR right now, such as Superhot and Robo Recall, which rely on dual motion controllers. Still, if you really want to shoot things the old-fashioned way, one gun at a time, it looks like you can get your hands on an Aim Controller and Farpoint bundle for $80 in May or maybe June. For a minute there we were worried that virtual reality was going to be something that was better experienced on a PC, with Oculus Rift and HTC Vive ruling the roost. But, after spending a week with the final consumer version of Sony’s PS4 -exclusive headset, we can finally put those fears to rest: PlayStation VR is an excellent and comparatively affordable introduction into the world of quality VR, period. It has its problems – the most notable of which is the fact that you’ll need to buy a PlayStation Camera if you don’t already own one, and then shell out for PlayStation Move Controllers on top of that to get the full experience – but by and large PlayStation VR proves that not only is console VR viable, but it’s actually enjoyable, too.